FOV Calculator

Calculate vertical FOV from horizontal FOV and aspect ratio, or vice versa. Convert between FOV types for any resolution and aspect ratio.

°
Horizontal FOV
103.00°
Vertical FOV
70.53°
Aspect Ratio
1.78:1
Relationship between two quantities
Diagonal FOV
110.53°
Planning notes, formulas, and examples

About the FOV Calculator

Field of View (FOV) determines how much of the game world you see. Games define FOV as either horizontal or vertical, and the value changes depending on your aspect ratio. This calculator converts between FOV types.

A wider FOV shows more of the environment but makes distant targets smaller. A narrower FOV zooms in for better target identification at range but limits peripheral vision. Finding the right balance depends on your game and play style.

The relationship between horizontal and vertical FOV depends on your monitor's aspect ratio. This calculator handles the trigonometric conversion for any resolution.

Use the estimate as a planning baseline and adjust it once you have real session data from the game you are playing.

When This Page Helps

Different games use different FOV definitions (horizontal vs vertical, measured differently). Converting between them ensures you get the same actual visual field regardless of which game you're configuring, preventing unexpected zoom or fish-eye effects.

How to Use the Inputs

  1. Enter your horizontal or vertical FOV.
  2. Enter your display resolution or aspect ratio.
  3. Select which FOV type you're converting from.
  4. View the converted FOV value.
  5. Use the result to configure your game settings.
Formula used
vFOV = 2 × atan(tan(hFOV/2) × height/width) hFOV = 2 × atan(tan(vFOV/2) × width/height)

Example Calculation

Result: Vertical FOV: 70.5°

vFOV = 2 × atan(tan(103/2 × π/180) × 1080/1920) × 180/π = 70.5°. CS2's FOV 90 setting is actually 106.26° horizontal at 16:9, which equals 73.74° vertical.

Tips & Best Practices

  • Most competitive FPS players use the highest available FOV for maximum peripheral awareness.
  • Higher FOV can slightly decrease FPS performance as more geometry is rendered.
  • Ultrawide monitors (21:9) naturally see more horizontal FOV than 16:9 at the same vertical FOV.
  • Some games cap FOV at 90-120° horizontal to prevent competitive advantage.
  • FOV affects perceived sensitivity — higher FOV makes the same mouse movement appear slower on screen.
  • If a game specifies FOV as vertical, multiply by your aspect ratio to get horizontal.

FOV Fundamentals

Field of View is measured as the angle between the left and right (horizontal) or top and bottom (vertical) edges of your view frustum. The conversion between them involves trigonometry because perspective projection is non-linear.

FOV and Competitive Advantage

Higher FOV provides more information — you can see enemies at screen edges that would be invisible at lower FOV. This is why most competitive players maximize FOV within game limits.

FOV Across Monitor Types

Ultrawide (21:9) and super-ultrawide (32:9) monitors provide naturally wider horizontal FOV when games use vertical FOV. This is considered an acceptable advantage since it comes from hardware rather than settings manipulation.

Sources & Methodology

Last updated:

Frequently Asked Questions

  • Most competitive players use 100-110° horizontal FOV. This provides wide peripheral vision without making targets too small. At 16:9, this corresponds to about 70-80° vertical FOV.