Mouse Sensitivity Converter

Convert mouse sensitivity between FPS games. Enter your source game settings and target game to get matching sensitivity values.

Source Game

Target Game

Target Sensitivity
6.6667
Use this in target game
cm / 360ยฐ
25.98 cm
in / 360ยฐ
10.23 in
Planning notes, formulas, and examples

About the Mouse Sensitivity Converter

Switching between FPS games shouldn't mean relearning your aim. This sensitivity converter translates your mouse sensitivity from one game to another using yaw values โ€” the degrees of rotation per count of mouse movement.

Every FPS game has a different internal sensitivity scale. A sensitivity of 2.0 in CS2 feels completely different from 2.0 in Overwatch. By converting through a common unit (degrees per count), you can maintain identical mouse feel across games.

Enter your source game sensitivity, DPI, and the yaw values for both games to get a perfectly matched sensitivity in the target game.

Use the estimate as a planning baseline and adjust it once you have real session data from the game you are playing.

When This Page Helps

Consistent mouse sensitivity across games builds and maintains muscle memory. When your aim feels identical regardless of which game you're playing, your muscle memory transfers directly, reducing warmup time and improving accuracy in every game.

How to Use the Inputs

  1. Select or enter the source game and its yaw value.
  2. Enter your in-game sensitivity for the source game.
  3. Enter your mouse DPI.
  4. Select or enter the target game and its yaw value.
  5. View the converted sensitivity for the target game.
Formula used
cm/360 = (360 / (DPI ร— sensitivity ร— yaw)) ร— 2.54 Target sens = Source sens ร— (source_yaw / target_yaw)

Example Calculation

Result: Target sensitivity: 6.67

CS2 yaw = 0.022, Overwatch yaw = 0.0066. Conversion: 2.0 ร— (0.022 / 0.0066) = 6.67. Both produce the same cm/360 rotational distance, meaning identical physical mouse movement for a full turn.

Tips & Best Practices

  • Use cm/360 as a universal reference โ€” it measures physical mouse distance for a full rotation.
  • Common yaw values: CS2 = 0.022, Overwatch = 0.0066, Valorant = 0.07, Apex = 0.022.
  • Verify the conversion by doing a 360-degree spin in both games and comparing mouse distance.
  • Some games have additional sensitivity multipliers for ADS (aim-down-sight) that need separate conversion.
  • Keep your DPI consistent across games to simplify sensitivity management.
  • Write down your sensitivity settings for each game in a master reference list.

Why Sensitivity Conversion Matters

Professional FPS players often compete in multiple titles. Maintaining identical physical sensitivity across games ensures that muscle memory from thousands of hours of practice applies universally.

The Role of Yaw Values

Game engines differ in how they translate mouse input to camera rotation. The yaw value encodes this relationship. Converting sensitivity between games requires knowing both games' yaw values, which are typically documented by the community.

Fine-Tuning After Conversion

A mathematically perfect conversion might still feel slightly off due to FOV differences, mouse smoothing, or frame rate variations. After converting, spend 10-15 minutes in an aim trainer to verify the feel and make micro-adjustments if needed.

Sources & Methodology

Last updated:

Frequently Asked Questions

  • Yaw value is the number of degrees the camera rotates per unit of mouse input at sensitivity 1.0. Each game engine uses a different yaw value, which is why the same numeric sensitivity feels different across games.