Enchantment Probability Calculator
Calculate expected attempts for successful enchantment. Enter success chance to find expected tries, cost, and probability of success by attempt N.
Calculate crafting profit in any RPG or MMO. Enter sell price, material costs, and fees to find your profit per craft and margin.
| Item | Per Craft | ร 10 |
|---|---|---|
| Sell Price | 500.00 | 5,000.00 |
| Fee (5%) | โ25.00 | โ250.00 |
| Revenue | 475.00 | 4,750.00 |
| Material Cost | โ320.00 | โ3,200.00 |
| Net Profit | +155.00 | +1,550.00 |
Crafting can be a major income source in RPGs and MMOs โ or a money pit if you don't run the numbers. This calculator computes your profit per craft by subtracting material costs and marketplace fees from the selling price.
Many players craft items without checking whether it's actually profitable. Material costs fluctuate, marketplace fees eat into revenue, and some recipes are simply not worth crafting. This calculator gives you a clear profit-or-loss assessment before you invest time and gold.
Use it to evaluate new recipes, compare crafting vs selling raw materials, and identify the most profitable items in your game's economy.
Use the estimate as a planning baseline and adjust it once you have real session data from the game you are playing.
Marketplace fees alone can make a seemingly profitable craft into a net loss. By calculating profit after all costs, you avoid wasting materials and time on unprofitable recipes. This is especially important in games with volatile player-driven economies.
Revenue = Sell Price ร (1 โ Fee / 100)
Profit Per Craft = Revenue โ Material Cost
Total Profit = Profit Per Craft ร Quantity
Margin = (Profit Per Craft / Sell Price) ร 100Result: 155.00 profit per craft
Revenue after 5% fee: 500 ร 0.95 = 475. Profit: 475 โ 320 = 155 per craft. For 10 crafts: 155 ร 10 = 1,550 total profit. Margin: 31.0%.
Profitable crafting requires understanding supply and demand. High-demand consumables often have thin margins but sell quickly. Rare gear has high margins but irregular demand. Successful crafters diversify across both categories.
Always compare crafting profit with alternative income sources. If farming raw materials earns 5,000 gold per hour but crafting those materials into items earns only 4,000 gold profit per hour (after costs), selling raw materials is more time-efficient.
Prices peak during high-activity periods like raid reset days, new content patches, and PvP seasons. Crafting and listing items just before these peaks maximizes your selling price. Conversely, buy materials during lulls when prices drop.
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Yes. Even if you gathered the materials yourself, they have an opportunity cost โ you could sell them directly. Count them at market value to see if crafting is truly more profitable than selling raw materials.
Crafting XP has value if you're still leveling your profession. Some players accept lower or negative profit on crafts that give good XP. Once at max crafting level, focus purely on gold profit.
Most games charge a percentage of the selling price when your item sells. Common rates are 5-15%. Some games also charge a listing fee whether the item sells or not. Include all applicable fees in the fee percentage.
Yes, many dedicated crafters earn significant in-game wealth. The key is identifying profitable recipes, buying materials efficiently, and listing during high-demand periods like raid resets or seasonal events.
Low demand means slower sales. Even profitable items lose value if they sit on the auction house for days, especially with listing fees. Focus on items with consistent demand for reliable income.
Sum up all intermediate material costs for the final product. If sub-components are also craftable, calculate whether it's cheaper to buy or craft each intermediate step separately.
Calculate expected attempts for successful enchantment. Enter success chance to find expected tries, cost, and probability of success by attempt N.
Calculate expected number of gacha pulls to reach a target confidence level. Enter rate, pity, and desired confidence percentage.
Estimate the real-money cost of gacha pulls. Enter expected pulls and cost per pull to find your likely spending for a target item.