Card Pack Expected Value Calculator

Calculate the expected value (EV) of opening a card pack. Enter card rarities, pull rates, and market values to find if a pack is worth buying.

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Rarity Tier 1 (Most Common)

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$

Rarity Tier 2

%
$

Rarity Tier 3 (Rare)

%
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Rarity Tier 4 (Ultra Rare)

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EV Per Pack
$18.38
1.5 commons, 5.25 uncommons...
Net EV
$14.38
+EV โ€” Great value โ€” packs are +EV
ROI
359.40%
Per pack return on investment
With Market Trend
$14.38
Adjusted for stable market
Pack Market Value
$1.23
Sum of expected card values
Decision
Open Packs
Great value โ€” packs are +EV
EV/Cost Ratio
โˆ’EVBreak Even (100%)+EV
Planning notes, formulas, and examples

About the Card Pack Expected Value Calculator

Is opening packs a good deal or should you buy singles? This calculator computes the expected value (EV) of a card pack by summing the probability-weighted values of all possible pulls.

For any collectible card game, each rarity tier has a specific pull rate and average market value. By multiplying each tier's rate by its value and summing, you get the EV per pack. If EV exceeds the pack cost, packs are +EV; otherwise, buying singles is more efficient.

This applies to physical TCGs, digital card games, and any system where you open randomized packs of items with known market values.

Use the estimate as a planning baseline and adjust it once you have real session data from the game you are playing.

When This Page Helps

Pack opening is exciting but often -EV (negative expected value). Knowing the actual EV prevents overspending on packs when buying individual cards would be cheaper. Make data-driven decisions about whether to crack packs or buy the specific cards you need.

How to Use the Inputs

  1. Enter the pack cost.
  2. Set the number of cards per pack.
  3. For each rarity slot, enter the pull rate and average market value.
  4. View the expected value and whether the pack is +EV or -EV.
  5. Adjust values as card prices change over time.
Formula used
EV = ฮฃ(pull_rate_i ร— average_value_i) for each rarity slot Net EV = EV โˆ’ Pack Cost ROI = (Net EV / Pack Cost) ร— 100%

Example Calculation

Result: $1.16 EV โ†’ -$2.84 per pack (โˆ’71% ROI)

EV = (0.70 ร— $0.05) + (0.25 ร— $1.50) + (0.05 ร— $15.00) = $0.035 + $0.375 + $0.75 = $1.16 per card slot. For a 10-card pack: $11.60 EV. But most card slots are common-only, so actual per-pack EV is lower. The calculation per slot gives a general picture.

Tips & Best Practices

  • New set releases tend to have higher EV as chase cards command premium prices.
  • EV drops rapidly after a set has been opened widely โ€” buy packs early or not at all.
  • Booster boxes often have guaranteed hit rates that improve EV over individual packs.
  • Compare pack EV to the cost of buying the exact cards you want as singles.
  • Track historical EV trends to predict when a set becomes profitable to open.
  • Sealed product can appreciate in value โ€” consider holding vs opening.

Pack EV Economics

Card pack EV is driven by the secondary market. As players open packs and sell singles, supply increases and prices drop. This means pack EV is time-sensitive โ€” highest at release, declining as the set ages.

The Singles vs Packs Decision

For competitive players building a specific deck, buying singles is mathematically optimal in nearly all cases. For collectors or players wanting broad collection coverage, packs provide more total cards per dollar even if the market value is lower.

Sealed Product Investment

Some players treat sealed product as an investment. Unopened boxes of popular sets can appreciate significantly over years. If the expected appreciation exceeds the EV of opening, holding sealed product can be the optimal strategy.

Sources & Methodology

Last updated:

Frequently Asked Questions

  • Expected value is the average return from opening one pack over many trials. If EV is $3 and the pack costs $4, you lose $1 on average per pack. Individual packs can beat or miss the average widely.