Air Density Calculator
Calculate air density from pressure, temperature, and humidity using the ideal gas law. Includes altitude reference table and moist air corrections.
Calculate how light, sound, radiation, or gravity intensity changes with distance using the inverse square law, with dB change and distance tables.
| Distance (m) | Intensity | Fraction | dB |
|---|---|---|---|
| 0.50 | 400.0000 | 400.00% | 6.0 |
| 1.00 | 100.0000 | 100.00% | 0.0 |
| 2.00 | 25.0000 | 25.00% | -6.0 |
| 3.00 | 11.1111 | 11.11% | -9.5 |
| 5.00 | 4.0000 | 4.00% | -14.0 |
| 10.00 | 1.0000 | 1.00% | -20.0 |
| 20.00 | 0.2500 | 0.25% | -26.0 |
| 50.00 | 0.0400 | 0.04% | -34.0 |
The inverse square law is one of the most universal relationships in physics: the intensity of a point source's radiation decreases with the square of the distance. This applies to light, sound, gravity, electric fields, radio waves, nuclear radiation, and any other phenomenon that spreads uniformly in three dimensions.
When you move twice as far from a light source, the brightness drops to one-quarter. Triple the distance and it drops to one-ninth. This geometric spreading has profound consequences for lighting design, acoustics, telecommunications, radiation safety, and astrophysics.
This Inverse Square Law Calculator computes the intensity at any distance given a reference measurement, along with the dB change, distances for half and one-tenth intensity, flux from source power, and a comprehensive distance-intensity table. Preset buttons cover lighting, sound, radio, and gravitational scenarios. The visual decay chart shows how rapidly intensity falls off with distance.
This calculator improves speed and consistency while reducing avoidable mistakes in practical workflows.
I₂ = I₁ × (d₁ / d₂)²
Ratio in dB = 10 × log₁₀(I₂ / I₁)
Half-intensity distance: d = d₁ × √2
Flux: Φ = P / (4πd²) for isotropic point sourceResult: I₂ = 11.11 W/m², Ratio = −9.54 dB
At 3 meters from a source measured at 100 W/m² at 1 meter, the intensity drops to about 11.1 W/m² — a 9.5 dB reduction.
Calculate how light, sound, radiation, or gravity intensity changes with distance using the inverse square law, with dB change and distance tables. Use it when you need a repeatable calculation in the physics / general category and want the setup, result, and supporting values kept together. This is especially helpful when small input changes, unit choices, or rounding decisions can change the final number.
Start by confirming that the inputs match the formula shown on the page. Then compare the main output with the worked example and any secondary values shown by the calculator. If the result will be used in another calculation, keep extra precision until the final step and record the assumptions beside the number.
Treat the result as a calculation aid rather than a substitute for context. For schoolwork, include the formula and substitution steps. For planning, technical, financial, or health-related decisions, verify important numbers against primary records, current rules, or a qualified professional before acting on them.
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A point source radiates uniformly in all directions. The same power is spread over the surface area of a sphere (4πr²), so intensity decreases as r² increases.
Yes — in open air with no reflections, sound intensity follows the inverse square law. In rooms, reflections modify this behavior.
Lasers are highly directional and do not spread isotropically, so the inverse square law does not apply to coherent beams (though it applies to the diffraction-limited divergence).
Newton's law of gravitation follows the inverse square law: F = GMm/r². Gravitational field strength drops as 1/r².
Doubling the distance from a point source reduces sound pressure level by 6 dB (intensity by ~75%), consistent with the inverse square law.
Yes — radiation from a point source follows 1/r². This is the basis of the distance rule in radiation protection.
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