Crafting Profit Calculator
Calculate crafting profit in any RPG or MMO. Enter sell price, material costs, and fees to find your profit per craft and margin.
Calculate your XP per hour rate in any RPG or MMO. Enter XP per action, actions per hour, and efficiency to find your leveling speed.
| Milestone | XP Required | XP Remaining | Hours | Days | Status |
|---|---|---|---|---|---|
| 25% | 62,500 | 12,500 | 0.5 | 0.2 | In progress |
| 50% | 125,000 | 75,000 | 2.9 | 1.0 | In progress |
| 75% | 187,500 | 137,500 | 5.4 | 1.8 | In progress |
| 100% | 250,000 | 200,000 | 7.8 | 2.6 | In progress |
| Method | XP/Action | Actions/hr | Eff % | XP/hr | Hours to Your Target |
|---|---|---|---|---|---|
| OSRS Woodcutting | 80 | 1,200 | 90% | 86,400 | 2.3 hr |
| WoW Dungeon Spam | 3,500 | 12 | 85% | 35,700 | 5.6 hr |
| FFXIV FATEs | 8,000 | 15 | 75% | 90,000 | 2.2 hr |
| Diablo Rift Runs | 50,000 | 6 | 95% | 285,000 | 0.7 hr |
| MapleStory Mob Grind | 350 | 600 | 80% | 168,000 | 1.2 hr |
| PoE Map Farming | 15,000 | 10 | 90% | 135,000 | 1.5 hr |
XP per hour is the key metric for efficient leveling in any RPG or MMO. It tells you how quickly you're progressing and helps you compare different farming methods, zones, and activities.
This calculator takes your XP per action (kills, quest completions, or crafts), the number of actions you can perform per hour, and an efficiency factor that accounts for downtime like travel, inventory management, and breaks.
By comparing XP per hour across different activities, you can optimize your leveling route and reach your target level in the shortest time possible. Combine this with the Time to Max Level Calculator for a complete leveling plan.
Use the estimate as a planning baseline and adjust it once you have real session data from the game you are playing.
Not all XP-granting activities are created equal. Killing tough mobs might give more XP per kill but take longer, while fast kills on weaker mobs provide more actions per hour. This calculator helps you find the sweet spot — the activity that maximizes your actual XP per hour after factoring in real-world efficiency.
XP/Hour = XP Per Action × Actions Per Hour × (Efficiency / 100)Result: 25,500 XP/hour
At 250 XP per kill, 120 kills per hour, and 85% efficiency: 250 × 120 × 0.85 = 25,500 XP per hour. The 15% efficiency loss accounts for travel time, looting, and inventory management.
XP per hour is the definitive measure of leveling efficiency. Two players in the same zone with different strategies can have vastly different XP rates. The player who optimizes actions per hour and minimizes downtime will outlevel the other significantly.
Real gameplay is never 100% efficient. Travel between spawn points, inventory management, health regeneration, and social interactions all reduce your effective farming time. The efficiency factor captures this reality and prevents overestimating your actual leveling speed.
The best XP source changes as you level. Early levels might favor quest chains, mid-levels reward dungeon farming, and end-game progression comes from daily activities or raids. Recalculate your XP per hour at each stage to stay on the optimal path.
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Any XP-granting activity: killing a mob, completing a quest, crafting an item, gathering a resource, or finishing a dungeon. Use whichever unit matches how you track XP in your game.
Time yourself for 10-15 minutes doing the activity at full focus. Count the actions completed and multiply to get the hourly rate. Do this for each activity you want to compare.
Most players operate at 70-85% efficiency during grinding sessions. Perfect play with no breaks is 90-95%. Include travel, selling items, repairs, and fatigue in your estimate.
Yes. If you have a 50% XP buff, multiply your base XP per action by 1.5 before entering it. This gives you the buffed XP rate for accurate time estimates.
Quests often provide high XP per action but lower actions per hour due to travel. Calculate the total quest XP divided by time spent to compare with mob grinding. The faster method depends on your game and level range.
Yes, it works for any repeatable XP source. For crafting, XP per action is XP per craft, and actions per hour depends on crafting speed and material availability.
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