Right Triangle Calculator
Solve any right triangle from two known values — legs, hypotenuse, or angles. Computes all sides, angles, area, perimeter, inradius, circumradius, and altitude. Includes Pythagorean triple presets.
Calculate the area of any triangle using 4 methods: base × height, Heron's formula (3 sides), SAS (2 sides + included angle), or coordinate geometry (3 vertices). Includes classification, inradius..
The area of a triangle is one of the most fundamental calculations in all of geometry. Whether you are a student solving homework problems, an engineer computing cross-sections, a surveyor measuring land parcels, or a programmer implementing collision detection, knowing how to compute triangle area efficiently is essential.
There are four primary methods for finding the area of a triangle.
**Base × Height** is the simplest: A = ½bh, where b is any side chosen as the base and h is the perpendicular distance from the base to the opposite vertex. This method is ideal when the base and height are directly measurable.
**Heron's Formula** uses all three side lengths: first compute the semi-perimeter s = (a + b + c)/2, then A = √[s(s − a)(s − b)(s − c)]. This is invaluable when you know the sides but not the height.
**SAS (Side-Angle-Side)** requires two sides and the included angle: A = ½ab sin(C). Surveyors and navigators use this method frequently because angles are often easier to measure in the field than perpendicular heights.
**Coordinate Method** takes three vertices (x₁, y₁), (x₂, y₂), (x₃, y₃) and computes A = ½|x₁(y₂ − y₃) + x₂(y₃ − y₁) + x₃(y₁ − y₂)|. This is the go-to method in computer graphics, GIS, and computational geometry.
This calculator supports all four methods, automatically classifies the triangle (equilateral, isosceles, scalene; acute, right, obtuse), and computes the inradius and circumradius when side lengths are available.
Use this page when the same triangle can be described in several different ways. It keeps the base-height, Heron, SAS, and coordinate methods together so you can choose the formula that matches the givens and still compare the derived area against the rest of the triangle geometry.
Base × Height: A = ½ × b × h
Heron's: s = (a+b+c)/2, A = √[s(s−a)(s−b)(s−c)]
SAS: A = ½ × a × b × sin(C)
Coordinates: A = ½|x₁(y₂−y₃) + x₂(y₃−y₁) + x₃(y₁−y₂)|
Inradius: r = A / s
Circumradius: R = (abc) / (4A)Result: Area = 30 square units
Using the base-height method with base 10 and height 6 gives A = 1/2 × 10 × 6 = 30. The surrounding outputs then show the related side, radius, or classification details when enough information is available.
Calculate the area of any triangle using 4 methods: base × height, Heron Use it when you need a repeatable calculation in the math / geometry category and want the setup, result, and supporting values kept together. This is especially helpful when small input changes, unit choices, or rounding decisions can change the final number.
Start by confirming that the inputs match the formula shown on the page. Then compare the main output with the worked example and any secondary values shown by the calculator. If the result will be used in another calculation, keep extra precision until the final step and record the assumptions beside the number.
Treat the result as a calculation aid rather than a substitute for context. For schoolwork, include the formula and substitution steps. For planning, technical, financial, or health-related decisions, verify important numbers against primary records, current rules, or a qualified professional before acting on them.
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A = ½ × base × height is the simplest. Pick any side as the base, measure the perpendicular height from that side to the opposite vertex, and multiply.
Heron's formula computes the area from three sides: first find the semi-perimeter s = (a+b+c)/2, then A = √[s(s−a)(s−b)(s−c)]. It works for any valid triangle.
Use A = ½ab sin(C) when you know two sides and the included angle. This is common in surveying and navigation where angle measurements are more practical than height measurements.
Use the shoelace formula: A = ½|x₁(y₂−y₃) + x₂(y₃−y₁) + x₃(y₁−y₂)|. Plug in the (x,y) coordinates of all three vertices.
The inradius (r) is the radius of the inscribed circle (largest circle fitting inside the triangle). The circumradius (R) is the radius of the circumscribed circle (circle passing through all three vertices).
Technically no — if the three points are collinear (all on one line), the "triangle" is degenerate and has zero area. A valid triangle always has positive area.
Solve any right triangle from two known values — legs, hypotenuse, or angles. Computes all sides, angles, area, perimeter, inradius, circumradius, and altitude. Includes Pythagorean triple presets.
Calculate all properties of an equilateral triangle from side length, area, perimeter, or height. Includes area, height, perimeter, circumradius, inradius, and angles (always 60°).
Complete isosceles triangle solver. Enter base + leg, base + height, or leg + apex angle to compute all sides, angles, area, perimeter, altitudes, circumradius, and inradius.