Line of Intersection of Two Planes Calculator

Find the line where two planes intersect in 3D space. Computes direction vector, parametric equations, a point on the line, and the angle between the planes.

Plane 1: a₁x + b₁y + c₁z = d₁

Plane 2: a₂x + b₂y + c₂z = d₂

✓ Planes intersect in a line
Direction Vector
⟨-5.0000, 7.0000, -3.0000⟩
d = n₁ × n₂ (cross product of normals)
Unit Direction
⟨-0.5488, 0.7683, -0.3293⟩
Normalized to length 1
Point on Line
(-0.6667, 2.3333, 0.0000)
One particular solution found by setting a coordinate to 0
Angle Between Planes
83.7360°
Acute dihedral angle (supplement: 96.2640°)
|Direction|
9.1104
Magnitude of the direction vector
Normal 1 Magnitude
3.7417
|n₁| = √(1²+2²+3²)

Parametric Equations

x = -0.6667 + -5.0000t
y = 2.3333 + 7.0000t
z = 0.0000 + -3.0000t
where t ∈ ℝ

Symmetric Form

(x − -0.6667) / -5.0000 = (y − 2.3333) / 7.0000 = (z − 0.0000) / -3.0000

Vector Components

VectorxyzMagnitude
Normal n₁1.00002.00003.00003.7417
Normal n₂2.00001.0000-1.00002.4495
Direction d-5.00007.0000-3.00009.1104
Unit Dir-0.54880.7683-0.32931

Direction Vector Components

x
-5.00
y
7.00
z
-3.00

Sample Points on the Line

txyz
-314.3333-18.66679.0000
-29.3333-11.66676.0000
-14.3333-4.66673.0000
0-0.66672.33330.0000
1-5.66679.3333-3.0000
2-10.666716.3333-6.0000
3-15.666723.3333-9.0000
Planning notes, formulas, and examples

About the Line of Intersection of Two Planes Calculator

The **Line of Intersection of Two Planes Calculator** determines every detail about where two planes meet in three-dimensional space. Given the general-form equations a₁x + b₁y + c₁z = d₁ and a₂x + b₂y + c₂z = d₂, it computes the direction vector of the line of intersection, finds a specific point on that line, and writes out the full parametric and symmetric equations.

Two planes in 3D either intersect along a line, are parallel with no intersection, or are coincident (the same plane). This calculator detects all three cases automatically and displays a clear status indicator. When the planes intersect, the direction of the line is the cross product of the two normal vectors — a fundamental result from linear algebra and analytic geometry that the page computes directly.

Beyond the core result, the calculator shows the dihedral angle between the planes (both the acute angle and its supplement), the magnitudes of both normal vectors, and a sample table of seven points along the intersection line for different parameter values. A direction-vector component chart visualizes positive and negative components with color-coded bars, making it easy to see how the line is oriented in space.

Eight presets cover common scenarios: standard planes, parallel planes, coincident planes, perpendicular planes, and coordinate-aligned examples. The tool is invaluable for multivariable calculus, linear algebra, and 3D geometry courses where plane-intersection problems are routine exercises.

When This Page Helps

Plane-intersection problems usually involve several separate checks: do the planes intersect at all, what is the direction vector, what point lies on the line, and what angle do the planes make? This calculator keeps those answers together so you can verify the geometry as a whole rather than solving each part in isolation.

That is especially useful in multivariable calculus and linear algebra, where a correct cross product alone is not enough. You still need a valid point on the line and a consistent interpretation of the plane relationship.

How to Use the Inputs

  1. Enter the required inputs (a₁, b₁, c₁).
  2. Complete the remaining fields such as d₁, a₂, b₂.
  3. Review the output cards, especially Direction Vector, Unit Direction, Point on Line, Angle Between Planes.
  4. Compare the result with the formula and worked example so you can catch input, rounding, or setup mistakes.
Formula used
Direction: d = n₁ × n₂. Point: solve the 2×3 system by setting one variable to 0. Angle: cos(θ) = |n₁·n₂| / (|n₁||n₂|). Parallel if d = 0; coincident if also d₁/d₂ matches the normal ratio.

Example Calculation

Result: Computed from the entered values

Using a1=1, b1=1, c1=1, d1=1, the calculator returns Computed from the entered values. This example mirrors the calculator's live computation flow and is useful for checking manual steps and unit handling.

Tips & Best Practices

  • The direction vector is always perpendicular to both normal vectors.
  • If the cross product of the normals is zero, the planes are parallel (or coincident).
  • The dihedral angle is the angle between the two normal vectors (or its supplement).
  • Any scalar multiple of the direction vector gives the same line.
  • To check your answer, verify that the point satisfies both plane equations.

What This Plane-Intersection Calculator Solves

This page is designed for 3D plane problems where you need to know not only whether two planes meet, but how they meet. It reports the intersection status, the direction vector, a point on the line, and the angle between the planes from the same pair of equations.

How To Interpret The Outputs

Start with the status indicator: intersecting, parallel, or coincident. If the planes intersect, then check the direction vector and one point on the line, and finally confirm the angle between the planes using the normals.

Study And Practice Strategy

Work one example manually by computing the cross product of the normals, then compare it with the calculator's direction vector. After that, test a parallel pair and a coincident pair to see how the status changes while the normal-vector logic stays central.

Sources & Methodology

Last updated:

Frequently Asked Questions

  • Two non-parallel planes in 3D space always intersect along a straight line. The direction of this line is perpendicular to both plane normals, computed as their cross product.