Calculate the velocity of a falling object from time or distance. Speed context chart, velocity build-up tables, Mach number, kinetic energy, and momentum analysis.
The velocity of a freely falling object increases by about g = 9.81 m/s every second on Earth. After 1 second it is moving at 35.3 km/h; after 3 seconds, 105.9 km/h; after 10 seconds, 353 km/h. The relationship v = gt from time or v = √(2gh) from distance governs the ideal free-fall case.
That speed is what drives impact energy, so the calculator is useful anywhere fall speed matters: forensic reconstruction, skydiving comparisons, projectile analysis, and safety planning. It also converts the result into walking, driving, and sound-speed context so the number is easier to interpret.
This calculator computes fall velocity from either time or distance and also reports kinetic energy and momentum for impact analysis.
Free-fall speed calculations often start with the wrong input: sometimes you know the time, sometimes the height. This page handles both paths and keeps the derived quantities together so you can compare speed, energy, and momentum without switching tools.
From time: v = v₀ + gt From distance: v = √(v₀² + 2gd) Kinetic Energy: KE = ½mv² Momentum: p = mv Mach Number: M = v / 343 Conversions: km/h = m/s × 3.6 mph = m/s × 2.237 ft/s = m/s × 3.281
Result: 29.43 m/s (106 km/h)
v = 0 + 9.81 × 3 = 29.43 m/s = 106.0 km/h = 65.8 mph. For a 1 kg object: KE = ½ × 1 × 29.43² = 433 J, momentum = 29.43 kg·m/s.
In accident reconstruction and forensic science, impact velocity is the single most important parameter. It determines the kinetic energy available for deformation, the peak forces during collision, and the severity of injury. The formula v = √(2gh) directly connects a measurable quantity (fall height) to the critical output (impact speed).
Human perception of speed is poor at extreme values. A fall from a 10-story building (30 m) produces an impact at 87.6 km/h — equivalent to a highway-speed car crash. Yet the fall takes only 2.5 seconds, during which the falling person covers distance at an accelerating rate. Protective equipment must arrest this speed in a controlled manner.
For everyday falls, Newtonian mechanics is perfectly adequate. But for extreme scenarios — like particles falling into neutron stars or black holes — relativistic effects become important when v approaches c (3×10⁸ m/s). At v = 0.1c, relativistic corrections are about 0.5%; at v = 0.5c, they are 15%. The free-fall velocity at a neutron star's surface can reach 0.5c, making relativistic treatment essential.
Last updated:
Without air resistance, velocity increases indefinitely (limited only by relativity at extreme values). With air resistance, terminal velocity limits speed: about 55 m/s (200 km/h) for a belly-down skydiver, up to 90 m/s (320 km/h) head-down.
v = v₀ + gt works when you know the fall time. v = √(v₀² + 2gd) works when you know the fall distance. Both give the same answer — they are derived from the same kinematic equations. Use whichever matches your known data.
Kinetic energy (½mv²) determines the total energy that must be absorbed on impact. Since KE ∝ v², doubling speed quadruples impact energy. A 100 km/h impact has 4× the energy of a 50 km/h impact for the same mass.
Mach number is velocity divided by the local speed of sound (343 m/s at sea level, 15°C). Mach 1 is the speed of sound. Only extreme falls — from stratospheric altitude in thin air — can approach or exceed Mach 1 in free fall.
Yes, in ideal free fall (no air resistance), velocity increases linearly: v = gt. The graph of velocity vs time is a straight line with slope g. This is a direct consequence of constant gravitational acceleration.
Rearrange v = √(2gh) to h = v²/(2g). For example, to reach 100 km/h (27.78 m/s): h = 27.78²/(2×9.81) = 39.3 m (about 13 stories). Use the distance-velocity table for quick lookups.